![]() With Steam games you can't reduce your risk apart from buying the game much cheaper through Steam Brazil or similar, or unless you wait until the game is on sale. The end result is the same though: you have mitigated a decent part of the risk you have initially taken. You could also opt to trade your undesired game for another one or get some kind of voucher. The used-games market serves as a means of risk reduction: if you end up not liking the game you have bought or it doesn't work well on your system you can hopefully sell it off and reduce your losses. ![]() They think it was eating up some of their profit. These publishers didn't like it when people saved money by buying used games. Monkeydelarge: DRM like Steam also started existing to kill off the second hand market for video games. DRM like Steam also started existing to kill off the second hand market for video games. maybe some of them are deluded in that regard, but I believe that the majority realized this as well. ![]() It is not there to prevent cracking and sharing, but to provide free market analysis, personal information and statistics about how users interact with the product without spending a cent that's why Steam has become so incredibly successful, and that's why GOG needs Galaxy to seriously expand.Īchievements and almost any sort of metagaming serve the same purpose.įor what concern indies, well. ![]() Maybe it was in the beginning, but after all those years of complete failures and wastes of money, I believe that the corporations heads know way better they might be needlessly stubborn, but they are not stupid.ĭRM is just a trick to make tech-ignorant investors feel secure, while having full control of the copy. Enebias: People still don't understand that DRM is not a measure against piracy. ![]()
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